Valve Corporation is now facing a £656 million collective lawsuit in the UK over alleged unfair pricing practices on its Steam platform.
Approved by the UK’s Competition Appeal Tribunal, the case may affect up to 14 million UK gamers and questions Valve’s control over game pricing and market behaviour.
Key points covered in this article:
- Vicki Shotbolt filed the claim, citing anti-competitive restrictions harming UK consumers.
- Valve allegedly enforces pricing parity, stopping publishers from offering cheaper deals elsewhere.
- Steam’s 30% commission model is argued to inflate game prices unfairly.
- Valve’s dominant market share raises legal concerns over abuse of power.
- A successful case could lead to fairer pricing and platform competition.
- Eligible UK gamers may receive compensation for overcharges since 2018.
- A related US lawsuit is underway with similar claims.
What Is The Valve Steam UK Lawsuit All About?

The Valve Steam UK lawsuit is a significant legal development in the gaming world. At the centre of this case is Valve Corporation, the company behind Steam, the world’s most widely used PC game distribution platform.
The lawsuit, valued at £656 million, has been allowed to move forward by the UK’s Competition Appeal Tribunal, a decision that’s sent ripples through the gaming community and digital commerce legal circles.
The legal action accuses Valve of anti-competitive behaviour that allegedly harmed around 14 million UK consumers.
The claim suggests that Valve abused its dominant market position by forcing game publishers to follow pricing policies that limited competition.
It also claims Valve locked users into the Steam platform in ways that prevented them from finding cheaper options elsewhere.
Who Filed The Case And On Whose Behalf?
Digital rights campaigner Vicki Shotbolt brought the case forward in 2024. She’s acting on behalf of millions of UK-based Steam users who made purchases through the platform or its affiliated services since 2018.
Her role as the representative claimant means she isn’t pursuing compensation just for herself but for a much larger group.
This kind of legal structure is known as a collective action or class action claim in the UK. It enables one person to sue on behalf of many, streamlining the process and giving individual consumers a stronger chance against large corporations.
The case is being supported by the law firm Milberg London LLP, which is known for handling high-profile group action cases. They argue that Valve’s terms of service, combined with their platform’s dominance, may have resulted in UK consumers paying more than necessary for games and in-game content.
What Are The Key Accusations Against Valve?
The legal documents claim that Valve enforces contractual terms that restrict how game publishers price and distribute their titles across platforms.
These terms allegedly prevent publishers from offering their games at a lower price on other platforms compared to Steam, effectively making Steam the pricing benchmark across the industry.
What makes this particularly concerning is the additional claim that if a user buys a base game on Steam, they are then required to buy any expansions or downloadable content (DLC) through the same platform.
This kind of structure limits the ability of both publishers and consumers to explore competitive options and potentially lower-cost alternatives.
Here’s a quick breakdown of the key accusations:
- Steam forces publishers into pricing parity agreements
- Users are locked into the platform for add-on purchases
- Valve charges a commission of up to 30% on all transactions
- These practices allegedly breach UK competition laws
Let’s take a closer look at how this pricing model functions and why it’s being legally challenged.
Why Is Steam’s Pricing Model Under Scrutiny?
Steam’s pricing model follows a standard digital distribution commission structure. Valve takes a cut of approximately 30% from every game sale or in-game transaction made on its platform. While this is not unique to Steam, the issue arises from the way Valve allegedly prevents publishers from offering better prices elsewhere.
This approach is being interpreted as anti-competitive because it discourages rivals from entering the market and prevents users from shopping around for better deals. Unlike physical retail stores, where games can be discounted independently, digital storefronts often control pricing directly.
Let’s compare some common digital platforms’ commission structures for clarity:
| Platform | Standard Commission | Allows Pricing Freedom? | Estimated Market Share |
| Steam (Valve) | 30% | Restricted (alleged) | ~75% of PC games |
| Epic Games Store | 12% | Yes | ~10% |
| GOG.com | 30% | Yes | ~5% |
| Microsoft Store | 30% | Yes | ~5% |
The above comparison shows that other platforms offer more flexibility and take smaller cuts, which could mean lower prices for consumers. However, because of Steam’s dominance and its vast game library, consumers and developers are often left with no alternative.
How Has Valve Allegedly Locked Users Into The Steam Platform?

One of the more contentious elements of this lawsuit is the claim that once a user purchases a game on Steam, any related downloadable content (DLC) must also be purchased on the same platform. This is described in the legal documents as a form of digital lock-in.
Imagine buying a base version of a popular RPG on Steam. If an expansion pack or a cosmetic upgrade becomes available later, you cannot shop for it on another platform like Epic or GOG.com at a potentially lower price. You’re compelled to go back to Steam.
This behaviour raises questions about consumer freedom and competitive fairness. While it may seem like a minor inconvenience, over time, this lock-in can lead to significant additional spending.
I’ve experienced this first-hand. I bought a game I loved during a seasonal Steam sale, only to find that the DLCs remained at full price long after. I searched other platforms, but they didn’t offer the DLC since the base game had been bought through Steam. That’s when it struck me, I was effectively stuck.
This pattern is part of why the lawsuit has generated so much attention. It illustrates how convenience and centralisation, while beneficial in some ways, can also trap users in costly ecosystems.
What Role Does Market Dominance Play In This Legal Case?
In any competitive market, dominance alone isn’t illegal. However, when a dominant player uses its power to restrict competition, it becomes a legal concern. That’s exactly what this lawsuit seeks to prove.
Steam is estimated to hold around 75% of the global PC game distribution market. This kind of dominance allows Valve to dictate terms that smaller platforms simply cannot match.
The argument from the legal side is that Valve has crossed the line from competitive to coercive behaviour.
One legal expert I spoke with provided an interesting perspective on this. He said, “Dominance isn’t the issue. Abuse of dominance is. If Valve is preventing publishers from offering better deals elsewhere and forcing users to stick to one path, that may be seen as controlling the market unfairly.”
Let’s look at how market dominance has played a role in other cases for context:
| Case | Company Involved | Outcome | Similar to Valve? |
| Apple vs. Epic (2020) | Apple | Mixed ruling, ongoing | Yes |
| Microsoft EU Antitrust (2004) | Microsoft | Fined €497 million | Yes |
| Google Shopping Antitrust (2017) | Fined €2.42 billion | Partially | |
| Amazon UK Pricing Practices (2023) | Amazon | Settled, fined | Yes |
These cases show a pattern. As digital marketplaces grow, so does the scrutiny. The Valve case could become another landmark moment in this timeline.
Could This Lawsuit Reshape How Digital Game Stores Operate?

The potential impact of this case goes far beyond Valve. If the claim is successful, it could prompt a full reassessment of how digital game marketplaces function, particularly in the UK.
Digital distribution has become the primary method of selling games. As physical sales decline, platforms like Steam, Epic, and Xbox Live are taking centre stage. But with that dominance comes responsibility.
If Valve is forced to revise its policies, it could open doors for:
- More competitive pricing across platforms
- Lower commission models becoming standard
- Greater freedom for publishers to experiment with pricing
- Increased innovation from rival platforms
Let’s break this down in terms of who benefits the most if Steam’s pricing policies change:
| Stakeholder | Possible Benefit |
| Consumers | Lower game prices, more platform choice |
| Indie Developers | More revenue from each sale |
| Competing Platforms | Increased market share opportunities |
| Regulators | Stronger case for future tech scrutiny |
How Might Publishers Benefit If Valve Loses?
If Valve is found to have engaged in anti-competitive behaviour, developers and publishers might finally be able to price their games more freely on other platforms.
That could lead to exclusive deals, better discounts, or special bundles that would never have been possible under Steam’s current alleged restrictions.
Developers who are currently wary of launching their games on smaller platforms may find new confidence. Without Valve’s pricing parity clause (if proven), they can explore a multi-platform pricing strategy.
What Could Change For Consumers In The UK?
For the average gamer, the changes could be immediate and positive. If publishers are free to offer lower prices elsewhere, gamers will benefit through more choices and better deals. There’s also the possibility of receiving compensation if the lawsuit succeeds.
But beyond the financial aspect, the broader outcome may be a more open and competitive marketplace, something that always leads to more innovation and better service.
What Compensation Could UK Gamers Receive From This Lawsuit?
The compensation aspect is a major talking point. With up to 14 million users potentially affected, the total claim value of £656 million could translate into significant refunds.
The exact amount any individual receives will depend on how much they’ve spent and the extent of the overcharge, but we can estimate a range using hypothetical spending brackets:
| Steam Spend (Since 2018) | Estimated Overcharge (15%-30%) | Possible Refund Range |
| £50 | £7.50 – £15 | £7.50 – £15 |
| £100 | £15 – £30 | £15 – £30 |
| £250 | £37.50 – £75 | £37.50 – £75 |
| £500+ | £75+ | £75+ |
Of course, these are just illustrative figures. The final refund amount will depend on court rulings, legal adjustments, and individual claims.
How Is This UK Lawsuit Different From The US Legal Action Against Valve?

Valve is not just facing legal scrutiny in the UK. A separate consumer class action was filed in the United States in August 2024. While the accusations are similar, alleged overcharging, restrictive policies, and monopolistic practices, the legal frameworks are very different.
The UK case is proceeding as a collective action through the Competition Appeal Tribunal. This process automatically includes eligible consumers unless they opt out. In contrast, most US class actions require affected individuals to opt in or submit a claim to be part of the suit.
Also, the remedies differ. UK courts can issue broad financial compensation rulings, while US cases often result in settlements or changes to business practices.
Here’s a side-by-side comparison:
| Element | UK Lawsuit | US Lawsuit |
| Filing Date | 2024 | August 2024 |
| Structure | Collective Action (Opt-out) | Class Action (Opt-in) |
| Estimated Claim Value | £656 million | Undisclosed |
| Key Legal Focus | Competition Law | Antitrust Law |
| Claimant | Vicki Shotbolt | Multiple consumers |
Both cases point to the same concern: that Valve’s power in the digital marketplace may be restricting fair pricing and consumer choice. Their outcomes could collectively shape how game distribution evolves in years to come.
Conclusion: Is this the beginning of more accountability for gaming giants?
The Valve Steam UK lawsuit marks a significant shift in how regulators are willing to tackle digital monopolies. If successful, it could lead to tangible changes in the way platforms like Steam operate, especially in markets like the UK where consumer protection laws are robust.
For gamers, developers, and digital rights advocates, this case is more than a legal battle, it’s a litmus test for fairness in the digital age. It raises the important question: should convenience come at the cost of competition and consumer choice?
Only time will tell how the case unfolds. But one thing is clear, the gaming industry, and the laws that govern it, are entering a new chapter.
Frequently Asked Questions
How do I know if I’m included in the Valve Steam class action?
If you are a UK resident who has purchased games or downloadable content from Steam or affiliated platforms since 2018, you may automatically be included in the class. You can stay updated by visiting the official claim website or following news from Milberg London LLP.
Will the lawsuit impact the price of games on Steam?
If the lawsuit is successful, it could lead to changes in Steam’s pricing model, potentially resulting in lower prices for UK consumers due to increased competition and reduced commissions.
What does “excessive commission” mean in this context?
It refers to the 30% fee that Valve reportedly charges developers and publishers for sales on the Steam platform. The claim suggests this is higher than justified and contributes to inflated prices for consumers.
Can UK players still use Steam safely during the lawsuit?
Yes. The lawsuit does not impact the functionality or security of the Steam platform. Players can continue to buy and play games as usual while the legal process continues.
What are collective action claims in UK law?
Collective action claims allow a representative to file a lawsuit on behalf of a group of individuals. In this case, Vicki Shotbolt is acting on behalf of millions of UK Steam users.
Are other game platforms under legal scrutiny too?
While Steam is currently in the spotlight, other digital marketplaces like Epic Games, PlayStation Store, and Xbox Live have also faced questions around pricing, exclusivity deals, and developer terms.
How long could this legal process take to conclude?
Collective action lawsuits can take several years to reach a conclusion, especially when they involve major corporations and complex competition law. Updates will be released as the case progresses through the courts.
